top of page
  • Facebook
  • Twitter
  • LinkedIn

Social Inclusion Trough Gamification in Education (SIGE)


The European Union Council Resolution on a renewed European Agenda for Adult Learning highlighted that “much more remains to be done in relation to targeted learning for migrants”. The general objectives of SIGE is to support the social inclusion of low skilled people with a migrant background or belonging to a minority by contributing to the development and increase of a flexible blended gamified learning offer.


The team responsible for the implementation of SIGE, named PIT (Project Implementation Team) will consist of 7 people who will be responsible for practical arrangements, communication within their respective organisation, for overall coordination and local implementation of the project.

CamScanner 01-26-2021 17.20_2.jpg
EN Co-Funded by the EU_POS.png

- Project Code (2020-1-IT02-KA204-080078)

- Disclaimer: Erasmus Plus is financed by the European Union. The European Commission support to produce this publication does not constitute an endorsement of the contents which reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

bottom of page